Stream native Android apps and Unreal Engine 5 experiences directly to any browser. Zero Cloud GPUs required. Lower latency, lossless quality, and up to 50x lower compute costs.
Core Architecture
Upload your raw APK. It runs inside isolated Android containers managed by Kubernetes (K8s). Powered by low-cost ARM CPUs (Ampere Computing), with zero server GPU dependency.
Our patented driver intercepts and compresses graphics commands in real time (Matrix 4x4 Affine transformations, differential algorithms). We stream lightweight instructions over WebSockets : not heavy video frames.
The user's local device browser (Safari, Chrome) receives WebGL or WebGPU graphic chunks. The end-user's local GPU executes the rendering queries locally with zero quality loss.
+250M
Played sessions delivered worldwide
< 2.5 Seconds
Average load time, regardless of the application size
4,000+
Device configurations supported natively (iOS, Android, PC, Mac)
1.5M
Streaming hours operated per month
THE NEXT-GEN : update is coming!
Unreal Engine 5 & MetaHuman
high-fidelity 3D AI avatars and AAA games. Real-time lip, body, and motion sync streaming on low-cost servers.
Client-Side WebGPU Evolution
Transitioning our client player from WebGL to WebGPU. Leverages the full hardware acceleration of modern devices directly inside standard web browsers.
Anti-Cheat by design
Isolated Sandbox Sessions: Every click spins up a fresh, ephemeral cloud instance. The environment is completely destroyed upon exit, ensuring absolute privacy.
Zero Code Exposure: No native game code or raw uncompressed 3D assets are ever sent to the device. Reverse engineering and IP piracy are mathematically impossible.
Native Anti-Cheat: Because the core application logic executes 100% server-side, local memory hacking tools and modded APKs are rendered completely useless
Ready to benchmark your native app on our ARM Cloud infra?
Deploy your games in minutes and drastically lower your streaming costs.
FAQs
Is this Pixel Streaming?
No. Pixel Streaming renders video frames on expensive cloud GPUs and streams them via WebRTC. N2I streams lightweight vector graphics instructions executed by the user’s local GPU.
Do I need to rewrite my application code?
No rewriting or porting is needed. You provide your standard Android APK, and our cloud-native stack automates conversion and scaling.
What are the user network requirements?
Thanks to our advanced mesh and texture compression, bandwidth consumption is divided by up to 20, averaging between 0.5 Mbps and 2.5 Mbps. It runs smoothly even on unstable mobile networks.